CV Timeline

Work Experience XR, Unity, and Technical Leadership

Professional Summary

Unity developer with extensive experience leading XR initiatives, from immersive games and sports training to complex production software. My profile combines hands-on engineering, cross-functional leadership, and stakeholder communication to deliver robust XR solutions in real-world environments.

IMPULSAME / Kuracy - Palencia

Nov 2022 - Jan 2026

Technical Director & XR Lead Developer

Responsibilities and impact

  • Led end-to-end architecture and development of commercial XR applications focused on neurorehabilitation and cognitive assessment used in real clinical settings.
  • Owned the full technical lifecycle, including architecture definition, feature development, deployment, and iterative improvements based on user and client feedback.
  • Led a multidisciplinary team of developers, designers, and clinical stakeholders, managing task allocation, timelines, and roadmap priorities.
  • Designed modular and scalable Unity architectures to ensure maintainability and performance on standalone XR devices.
  • Developed rehabilitation and assessment systems with real-time interaction, data tracking, and user performance analytics.
  • Built and integrated backend communication layers through REST APIs for session management, patient data flows, and reporting systems.
  • Conducted testing sessions with clinicians and patients, translating observed needs into technical decisions and product improvements.
  • Delivered demos and prototypes for clients and stakeholders to support validation and commercial adoption.
  • Optimized standalone builds for Meta Quest and Pico, handling performance, memory constraints, and UX stability.
  • Implemented and maintained OpenXR interaction systems to ensure cross-device compatibility.

Technological stack

Unity C# OpenXR XR Interaction Toolkit Meta Quest SDK Pico SDK REST APIs Git Scrum Standalone XR Development

LabLeni - i3b - Valencia

Mar 2018 - Oct 2022

Software Developer

Responsibilities and impact

  • Designed and developed rehabilitation and assessment applications in Unity inside a research-driven environment, defining modular architectures for extensibility and long-term experimentation.
  • Collaborated closely with hospitals and clinical teams to gather requirements, validate solutions, and refine workflows using real patient feedback.
  • Deployed and integrated applications into hospital ecosystems, ensuring compatibility with existing infrastructure and data handling constraints.
  • Developed XR applications across HTC Vive, Meta Quest, Oculus, and Pico, adapting interaction systems and performance profiles per device.
  • Integrated partner computer vision solutions and developed custom gesture recognition using depth sensors and RGB streams.
  • Built and validated body-tracking systems with Azure Kinect and OptiTrack for high-precision real-time analysis.
  • Designed experimental setups for data collection and post-processing of biomechanical and interaction datasets.
  • Implemented REST API integrations for backend communication, data persistence, and remote configuration.
  • Developed Android-based assessment applications with clinical usability and device constraints in mind.
  • Prototyped and integrated custom hardware modules, including Arduino-based devices, for rehabilitation interactions.
  • Produced technical documentation and research deliverables to support reproducibility and knowledge transfer.

Technological stack

Unity C# C++ OpenXR SteamVR Oculus SDK OpenCV Azure Kinect RGB-D Cameras OptiTrack Machine Learning Pipelines Python Android (Java) REST APIs MySQL Git Multithreading Arduino Visual Studio

Incisiv - Belfast

Jul 2018 - Jun 2019

XR Developer

Responsibilities and impact

  • Architected scalable Unity VR systems for sports training applications, enabling rapid feature iteration and efficient data capture workflows.
  • Implemented full-body calibration and inverse kinematics to improve tracking fidelity and user embodiment.
  • Built internal tooling for physics-based interactions, improving simulation realism and reducing development time for new training scenarios.
  • Integrated XR hardware, including HTC Vive, Vive Trackers, Manus Gloves and haptic devices, with custom drivers and real-time data ingestion pipelines.
  • Designed and maintained data acquisition, cleaning, and processing pipelines for motion-tracking datasets used in analytics and model training.
  • Collaborated with product and research teams to align implementation with training and data-analysis goals.

Technological stack

Unity C# SteamVR / OpenVR Custom IK Systems HTC Vive HMD + Trackers Manus Gloves SDK Python Git

Technology Stack

Unity

C#

C++

Python

Java

OpenCV

Azure Kinect

MySQL

Git

Arduino

TypeScript

Node.js

XR

OpenXR

PCVR

SteamVR / OpenVR

MQ

Meta Quest SDK

PK

Pico SDK