Project 02
ArmRest Advanced Mixed-Reality Rehabilitation
Overview
ArmRest was designed as a rehabilitation system that combines virtual reality with real object interaction to train shoulders, elbows, wrists, and fingers in meaningful daily-life activities.
I led development and architecture while proactively managing technological risks from integrating multiple software and hardware layers in a medical context.
Technical Stack
- Unity for core XR interaction systems and scene orchestration.
- Computer vision with OpenCV, OpenPose and YOLO models.
- Ad hoc camera synchronization across multiple RGB-D streams.
- Depth masking and touch-enabled projection workflows.
- Custom integration with sensor and hardware modules.